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A New Benchmark for Artificial Intelligence
By Kirk L. Kroeker
Computers are unable to defeat the world’s best
Go players, but that may change with the application of a
new strategy that promises to revolutionize artificial
intelligence.
In 1997, when IBM’s Deep Blue beat world champion chess
player Garry Kasparov in a five-game match, the media
heralded the beginning of a new era in artificial
intelligence. While the event undeniably marked a noteworthy
milestone in the history of computers, and has served as an
enduringly fresh metaphor for the possibilities of
technology, what became clear in the years following the
event is that many classical programming strategies for AI
do not work well when applied to more complex applications.
One such application that has emerged as a new benchmark for
those conducting research in AI is the board game Go.
(This article appeared in
CACM, vol. 54, no. 8, August 2011, pp. 13-15.)
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